modern 发表于 2012-1-21 12:19:09

V-Ray for Rhino 展示视频

Rhino users in all fields - from engineering and product design to 3D animation - depend on V-Ray as a quick, easy and cost efficient way to render their most cutting-edge images. Developed by the Chaos Group, V-Ray for Rhino works with Robert McNeel & Associates' Rhinoceros, one of the most popular Windows-based NURBS modeling tools available today. Some key features of V-Ray for Rhino include:


http://www.chaosgroup.com/public_images/V-Ray-for-Rhino-Interactive-Rendering.jpg V-RayRT® - a revolutionary new rendering engine that provides instant feedback and streamlines scene setup. Because V-RayRT® is built upon the same robust core as V-Ray®, it is seamless to transition between the two.

http://www.chaosgroup.com/public_images/VRay-Rhino-Dome-Light1.jpg Dome Light -provides a simple, artifact-free solution for creating image based lighting. Its powerful importance sampling analyzes HDR images to optimize light tracing and GI precision.

http://www.chaosgroup.com/public_images/VRayRhino-V-Ray-Proxy1.jpg V-Ray Proxy - indispensable tool for managing scene memory and efficiently rendering massive amounts of geometry. V-Ray Proxy objects are dynamically loaded and unloaded at render time, saving vital RAM resources.

http://www.chaosgroup.com/public_images/VRayRhino-Lens-Effects1.jpg Lens Effects (Glare / Bloom ) - simulate the natural lens effects that occur when photographing highlights.

http://www.chaosgroup.com/public_images/V-Ray-for-Rhino-Dispersion.jpg Dispersion - provides the ability to trace and refract light based on its wavelength, creating even more realistic results.

http://www.chaosgroup.com/public_images/V-Ray-for-Rhino-Light-Cache-Retrace-Threshold.jpg Retrace Threshold - reduces Light Cache artifacts and improves the appearance of glossy reflections and refractions when using the time-saving feature - Use light cache for glossy rays.

http://www.chaosgroup.com/public_images/V-Ray-for-Rhino-Ambient-Occlusion.jpg Ambient Occlusion - generates shading based on an object’s proximity, making it an effective solution for enhancing GI details without significantly increasing render time.

VRayDirt - simulates shading around corners and crevices of objects based on a radial distance. VRayDirt can be used to produce a variety of effects, including ambient occlusion renderings.
Interpolation (Reflections and Refractions) - accelerates rendering by approximating and caching the effects of glossy reflections and refractions.
IES Light -uses photometric data to provide accurate light definition.
Sphere Light- adds a spherical area light to the V-Ray 1.5 for Rhino toolset.
Additional Parameters such as roughness for diffuse BRDFs, along with exit color and max. depth for reflections and refractions, provide new levels of control when creating materials in V-Ray 1.5 for Rhino.
Distributed Rendering Over Up To 10 Machines
Animation Support




http://bbs.rhino3d.us/xwb/images/bgimg/icon_logo.png 该贴已经同步到 modern的微博

modern 发表于 2012-1-21 12:19:41

需要翻墙

BRYANT24 发表于 2012-1-21 12:44:05

老大自抢沙发啊
板凳个

BRYANT24 发表于 2012-1-21 14:06:57

modern 发表于 2012-1-21 12:19 static/image/common/back.gif
需要翻墙

这个在哪里下载啊

nelogt 发表于 2012-1-21 17:01:48

谢谢老大分享

modern 发表于 2012-1-22 00:21:16

BRYANT24 发表于 2012-1-21 14:06 static/image/common/back.gif
这个在哪里下载啊

暂时没有的下,只能过眼隐:lol

BRYANT24 发表于 2012-1-23 12:55:29

modern 发表于 2012-1-22 00:21 static/image/common/back.gif
暂时没有的下,只能过眼隐

快变成KEYSHOT了

ninhao 发表于 2014-5-18 16:08:04

谢谢!

zjmjimmy 发表于 2016-4-24 15:58:43

谢谢分享
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